Move together, keep a spare weapon before throwing, and weigh the affliction cost of healing. In the arena, your chain can trip enemies, but moving around opposite sides of a pillar can leave you tangled. These Chained Beasts tips focus on keeping your crew moving through a fight and making deliberate choices between rounds.
What Chained Beasts tips and tricks help you survive your first runs?
Coordinate your movement so the chain trips enemies instead of pulling your team in conflicting directions. Treat it as part of your attack: agree where you are going before you run through a group.

- Pick a shared direction with your partner before moving through enemies.
- Move together so the chain stretches across their path and trips them.
- Follow the knockdown by pushing enemies toward arena obstacles or traps.
One player describes fights becoming easier after treating the chain as a weapon. Their preferred sequence is to knock enemies down, then push them toward pillars or traps. That gives you something more useful to do than chase separate targets while dragging each other around. For the team setup behind that coordination, see Chained Beasts coop.
Do not deliberately wind the chain around a pillar. One player describes the whole team getting stuck and taking hits while struggling to move. Agree on a route around the obstacle before splitting up beside it.
How do you throw weapons without leaving yourself exposed?
Throw at distant enemies only when you have another weapon at hand. A ranged throw lets you attack without crossing the arena and dragging your partner along, but giving up your only weapon can leave you in trouble.

- Make sure another weapon is within reach before committing to the throw.
- Follow the tutorial's displayed aim-and-throw prompt to line up a distant target.
- Keep your next weapon in mind rather than chasing the target across your partner's path.
A throw is a way to reach a troublesome enemy at range. Plan around that reach rather than assuming the hit will finish the fight.
How can you use the arena against enemies?
Charge enemies into spike walls or snake pits, or throw an urn at them. You can also hurl an enemy at an urn. These give you ways to attack with the arena instead of relying entirely on weapon swings.
Practice coordinating around obstacles in the tutorial before trying to steer a crowded fight. The training area puts pillars among the dummies, so you can work on moving together while attacking.

The useful distinction is where you send the enemy and where you send your chain. Push a knocked-down foe toward an obstacle; keep your own route clear of the pillar that could tangle your crew. Chasing another attack is a poor trade if the movement leaves everyone stuck taking hits.
What should you consider before healing between rounds?
Healing between rounds requires accepting an affliction, so read the drawback before committing. Potions can relieve your injuries while leaving you with a worse problem to manage.
| Affliction | What changes for you |
|---|---|
| Annoying | Allies often attack if you get too close to them. |
| Impulsive | You must lock in a new skill every second level and buy an item at every shop. |
| Infatuated | The camera follows a particular ally; you gain +10% damage when that ally looks at you. |
These costs affect how you play together. Annoying makes close positioning risky, while Impulsive takes away some control over your skill and shop decisions. Infatuated ties your view and damage bonus to an ally. Check Chained Beasts afflictions when deciding which drawback your crew can handle.
You can also learn skills and save money for weapons and equipment that improve your chances in later fights. Pick around the problems your crew is actually having rather than expecting healing alone to fix a run.
To change the fighter behind your plan, compare the Chained Beasts characters before your next run.